The HTML5 <canvas> tag is used to draw graphics, on the fly, via scripting (usually JavaScript).
However, the <canvas> element has no drawing abilities of its own (it is only a container for graphics) - you must use a script to actually draw the graphics.
The getContext() method returns an object that provides methods and properties for drawing on the canvas.
This reference will cover the properties and methods of the getContext("2d") object, which can be used to draw text, lines, boxes, circles, and more - on the canvas.
Colors, Styles, and Shadows
Property | Description |
---|---|
filStyle | Sets or returns the color, gradient, or pattern used to fill the drawing |
strokeStyle | Sets or returns the color, gradient, or pattern used for strokes |
shadowColor | Sets or returns the color to use for shadows |
shadowBlur | Sets or returns the blur level for shadows |
shadowOffsetX | Sets or returns the horizontal distance of the shadow from the shape |
shadowOffsetY | Sets or returns the vertical distance of the shadow from the shape |
Method | Description |
---|---|
createLinearGradient() | Creates a linear gradient (to use on canvas content) |
createPattern() | Repeats a specified element in the specified direction |
createRadialGradient() | Creates a radial/circular gradient (to use on canvas content) |
addColorStop() | Specifies the colors and stop positions in a gradient object |
Line Styles
Property | Description |
---|---|
lineCap | Sets or returns the style of the end caps for a line |
lineJoin | Sets or returns the type of corner created, when two lines meet |
lineWidth | Sets or returns the current line width |
miterLimit | Sets or returns the maximum miter length |
Rectangles
Paths
Transformations
Text
Image Drawing
Pixel Manipulation
Compositing
Other